Is Modded: Definitely Client brand changed to 'fml,forge' VBOs are available because OpenGL 1.5 is supported. Shaders are available because OpenGL 2.1 is supported. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. OpenGL: GeForce GT 220/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation GL info: ' Vendor: 'NVIDIA Corporation' Version: '3.3.0' Renderer: 'GeForce GT 220/PCIe/SSE2' States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
Optifine OptiFine_1.8.9_HD_U_H4 7 mods loaded, 7 mods active IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0įML: MCP 9.19 Powered by Forge 11. JVM Flags: 6 total -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_ -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Java Version: 1.8.0_25, Oracle Corporation
Operating System: Windows 8 (amd64) version 6.2ĬPU: 8x Intel(R) Core(TM) i7 CPU 920 2.67GHz
: Malformed \uxxxx encoding.Īt (Properties.java:574)Īt 0(Properties.java:390)Īt (Properties.java:341)Īt batty.ui.BattyUI.retrieveRuntimeOptions(BattyUI.java:576)Īt batty.ui.BattyBaseUI.postInit(BattyBaseUI.java:87)Īt 0(Native Method)Īt (NativeMethodAccessorImpl.java:62)Īt (DelegatingMethodAccessorImpl.java:43)Īt .invoke(Method.java:483)Īt .FMLModContainer.handleModStateEvent(FMLModContainer.java:560)Īt (Unknown Source)Īt .EventSubscriber.handleEvent(EventSubscriber.java:74)Īt .SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)Īt .EventBus.dispatch(EventBus.java:322)Īt .EventBus.dispatchQueuedEvents(EventBus.java:304)Īt .EventBus.post(EventBus.java:275)Īt .ndEventToModContainer(LoadController.java:211)Īt .LoadController.propogateStateMessage(LoadController.java:189)Īt .LoadController.distributeStateMessage(LoadController.java:118)Īt .Loader.initializeMods(Loader.java:742)Īt .FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:310)Īt .func_71384_a(Minecraft.java:495)Īt .func_99999_d(Minecraft.java:329)Īt .Main.main(SourceFile:124)Īt .launch(Launch.java:135)Īt .main(Launch.java:28)Ī detailed walkthrough of the error, its code path and all known details is as follows:
This is what it comes up as when it crashes, as well as the crash report, and any help would be appreciated:Ĭontact their authors BEFORE contacting forge I have used these mods countless times before, but now it crashes.
PM me if you like or just add to the thread.Hey! So recently, 1.8.9 Forge has been consistently crashing while trying to run these 5 mods:īatty's Coordinates PLUS Mod for Forge-1.8.9_001 If you know anything about any of these mods or installers, anything you have to add would be lovely. Wow I am having trouble but I would love any help I can get. So if there is a different mod that has all the things I want that would be lovely. Help on the editing of this would be greatly appreciated. I don't have any experience editing this type of file and I don't want to mess anything up.
I am having extreme trouble figuring out how to edit the XML file to have the InGame info mod display what I would like it to (mostly just interested in displaying the entities from this mod). Currently Forge seems to be running the two mods I would need to have all the things I want in a HUD/mod. I have downloaded MagicInstaller as well as Forge. So I have been trying to find and experiment and download some mods in the past few days to accomplish these things I want in a mod. Some optional things that could be helpful but not super important: I have only found this on the InGame Info XML mod but would be willing to find another if a different mod displays entities easier. The previous three I have found in the Batty's Coordinates Mod. Indicators to let you know if your coordinates will be going down or up (depending on which direction you are facing)Ĭommand to copy current coords and paste into chat (I did find this on Batty's Coordinates Mod but am having trouble running it) Let me start by outlining what I want in a mod:Ĭoordinates easy to see and always on screen